![]() ![]() It also goes a bit off the script compared to canon Touhou in giving us an actual flat out evil antagonist that is definitely NOT going to be friends with Reimu when she beats them up: though this antagonist ends up not being the central focus of the game since they are dealt with relatively early on. Certain characters make much more use of advanced technology from the human world (as per their lore), and many characters who exist as one off boss fights in Touhou canon get expanded roles and purpose in Aquastyle’s take on the setting. Genso Wanderer does take some creative liberties, but if anything I think they just help in creating Aquastyle’s own take on Gensokyo and help make it more distinct. ![]() In most cases antagonists become friends of (or at least mildly tolerated by) Reimu after she beats them silly. In fact, very few characters in Touhou canon are full on evil. Even with all the talk of how yokai eat humans, it never tends to actually happen in Touhou storylines themselves, and Genso Wanderer is no exception. While serious things do happen in Gensokyo (Typically called “Incidents”) that Reimu has to fix, battles to the death, and death in particular: just typically don’t happen. That said, despite the nature of Gensokyo and how it’s often presented in its lore writing as being a realm of yokai that terrorize and prey upon outnumbered humans, it is hardly a grimdark setting, being far more lighthearted and comical for the most part. ![]() While some Yokai are friendly with humans, others are less so: with Reimu’s job being to exterminate them if they cause trouble. That said, humans do live in Gensokyo, but are widely out numbered by the Yokai. Gensokyo on the other hand is more akin to the Japan of olden days, with vast roaming countryside, rice fields, and villages instead of massive cities. Gensokyo was created to be a paradise where Yokai could live freely, as there was no place for them in modern human society, which is at an advanced “Near Future” state. The idea is that Gensokyo is a world that exists separate, yet alongside the world humans, divided by a barrier known as the Great Hakurei Barrier, which is maintained by the life of the current Hakurei Shrine Maiden, Reimu in this case. Now, if you aren’t familiar with Touhou’s storyline, it should be noted that there is some tonal dissonance to be found. Yes, Reimu’s reasons for being a hero may be selfish as opposed to selfless, but at least she’s doing her job, I guess? But when clones of everyone the game’s world of Gensokyo begin to indiscriminately attack anyone and everyone, and weather becomes increasingly sporadic and unstable on top of all that, she’s no longer able to ignore the situation, forced to deal with it so she can return to her ideal lazy life. Reimu is of course hesitant to do anything about it, being the lazy priestess she is. The initial premise of Genso Wanderer is dealing with a strange tower that has appeared at the site of a merchant’s store, with said merchant having suddenly gone from humble, friendly shopkeep to evil overlord. ![]() Reimu is, for those not familiar with Touhou, its main protagonist…And a very reluctant and lazy one at that. What sets Genso Wanderer apart from other games of this type is a few things I’ll be going into: A more forgiving approach to dungeon crawling where you can feel a sense of progression even if you lose, and of course the Touhou cast and storyline which makes for a mostly lighthearted, enjoyable romp. The objective of course, is to reach the end of the dungeon, defeat the boss (if one is present), and do it all over again whether you win or lose. There is no transition to a battle sequence when you run into enemies, you fight them on the map itself, which also means placement and positioning is a major factor in combat. This means it’s all about thinking and planning, since time essentially only moves when you do. Every time you act, be it attacking or taking a step, all the enemies in the dungeon will do the same. The way it works is you explore a large, randomly generated dungeon full of loot and enemies. So, “Pure” Roguelikes, or “Mystery Dungeons” as they’re called in Japan are essentially turn based dungeon crawler RPGs. More on this addictive dungeon crawler full of cute girls after the jump. …It figures that it would be a Touhou themed game is one of those.Īlso available on Nintendo Switch and Playstation 4/5 But every once in awhile a game comes along that I can’t stop playing in those aforementioned genres. I’m usually not one for the “pure” Roguelike or Mystery Dungeon genre, I’ll admit this. ![]()
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